Hirdetés

Új hozzászólás Aktív témák

  • Löncsi

    őstag

    válasz Abu85 #11 üzenetére

    GeForce GRID reduces the latency of cloud gaming by reducing every aspect of the rendering and transmission pipeline. First, it reduces the render time from 100 ms to 50 ms. This is achieved by increasing the framerate from 30 fps to 60 fps. The benefit here is twofold; not only do gamers get reduced latency, they also get higher frame rates. The result is greatly improved perceived smoothness and responsiveness.

    Second, the encoding and decoding time has been reduced thanks to a host of new hardware and software technologies. NVIDIA GeForce GRID’s NVENC (low-latency encoder), NVFBC (ultra-fast full-frame buffer capture), and NVIFR (ultra-fast frame read back) capabilities capture, scale, and encode a game frame in a single pass in about 15 ms, shaving 30 ms off the overall latency.

    Finally, the network latency will be much lower with GeForce GRID. First-generation cloud gaming servers used a single GPU per server. GeForce GRID servers enable up to four power-efficient Kepler graphics processing units (GPUs) to be connected to each server. This means much more powerful servers, lower cost for the operator, and much wider deployment. For the same cost, operators can deploy servers in a greater number of locations, which brings down the network latency, especially if you do not currently live near a data center.

Új hozzászólás Aktív témák