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  • hubai1979

    őstag

    [actor]:human_base
    GroupControlSection = spawn_group
    $spawn = "actor"
    $ed_icon = ed\ed_actor
    $player = on
    $prefetch = 16
    cform = skeleton
    class = O_ACTOR
    money = 40 ; option for level editor
    rank = 3;
    script_binding = bind_actor.bind ;--/#~# (old: bind_stalker.actor_init)
    visual = actors\hero\stalker_novice.ogf
    default_outfit_legs = actors\hero\legs\stalker_novice.ogf
    destroyed_vis_name = physics\Dead_Body\skelet_crash

    terrain = actor_terrain

    max_item_mass = 50.0
    jump_speed = 13.5 ;7.0
    ;crouch_coef = 0.76 //by CzechDeath was 0.45
    ;climb_coef = 0.8
    ;run_coef = 2.0 //CzechDeath2.0 ;2.4
    ;sprint_koef = 2.0 ;3.0
    ;run_back_coef = 1.8 //CzechDeath
    ;walk_back_coef = 0.8
    ;air_control_param = 0.1
    ;walk_accel = 16 //Czechdeath

    ;--SkyLoader: ^ these params dont look adjucted, i mean crouch_coef and run_back_coef
    crouch_coef = 0.45
    climb_coef = 0.8
    run_coef = 2.0
    sprint_koef = 2.0
    run_back_coef = 1.5
    walk_back_coef = 0.8
    air_control_param = 0.1
    walk_accel = 15
    nekem csak ilyenek vanak.

    Minnél nehezebb a fegyver,annál halálosabb.

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