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  • anaqer

    veterán

    válasz MUŁĐER #8 üzenetére

    To summarize at a high level - we have single-bit differences when alpha blending compared to ref-rast image. When accumulating several layers of alpha blend objects, some pixels may end up looking darker on R300 family than refrast. We are rendering all the layers and the deviation we have in rendering each pixel is within an acceptable tolerance level from refrast - as evidenced by the fact that we pass all the WHQL DCT tests that compare images rendered on R300 v/s refrast.

    //a fenti beyond3d topicban ezt idézi valaki forrás megjelölése nélkül

    Nálam is villog az ablak, de a konzol szerint 0.0 FPS-sel... hiába no, lassú már ez a GF4... :)

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