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  • dokar

    addikt

    válasz Sárpac #13045 üzenetére

    hol csináltak ati teszteket csaló driver használatával a több fps érdekében a grafika rovására?

    Dx10.1 shader 4.1 pedig parasztvakítás nincs értelme ezért nem is került bele az nv karikba

    hehe, pedig még a legelején pont az nv pattogott miatta, hogy milyen fontos is ez. aztán még egy normális DX10-es (MS DX10 API szabványnak megfelelő) karit se tudott csinálni és inkább a játékfejlesztőket kente meg, hogy G80-ra írjanak.

    aki G80-ba vagy G92-be fektet, az a technikai fejlődést akádályoztatja azzal. :K

    de ha most arra gondolsz, hogy az RV670 technológiai újításként csak a DX10.1-et tartalmazza, akkor nagyon tévedsz:

    * 666 million transistors on 55nm fabrication process
    * PCI Express 2.0 x16 bus interface
    * 256-bit GDDR4 memory interface
    * Ring Bus Memory Controller
    o Fully distributed design with 512-bit internal ring bus for memory reads and writes
    * Microsoft® DirectX® 10.1 support
    o Shader Model 4.1
    o 32-bit floating point texture filtering
    o Indexed cube map arrays
    o Independent blend modes per render target
    o Pixel coverage sample masking
    o Read/write multi-sample surfaces with shaders
    o Gather4 texture fetching
    * Unified Superscalar Shader Architecture
    o 320 stream processing units

    * Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
    * Common instruction set and texture unit access supported for all types of shaders
    * Dedicated branch execution units and texture address processors
    * 128-bit floating point precision for all operations
    * Command processor for reduced CPU overhead
    * Shader instruction and constant caches
    * Up to 80 texture fetches per clock cycle
    * Up to 128 textures per pixel
    * Fully associative multi-level texture cache design
    * DXTC and 3Dc+ texture compression
    * High resolution texture support (up to 8192 x 8192)
    * Fully associative texture Z/stencil cache designs
    * Double-sided hierarchical Z/stencil buffer
    * Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
    * Lossless Z & stencil compression (up to 128:1)
    * Lossless color compression (up to 8:1)
    * 8 render targets (MRTs) with anti-aliasing support
    * Physics processing support

    * Dynamic Geometry Acceleration
    o High performance vertex cache
    o Programmable tessellation unit
    o Accelerated geometry shader path for geometry amplification
    o Memory read/write cache for improved stream output performance
    * Anti-aliasing features
    o Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
    o Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
    o Adaptive super-sampling and multi-sampling
    o Temporal anti-aliasing
    o Gamma correct
    o Super AA (ATI CrossFire™ configurations only)
    o All anti-aliasing features compatible with HDR rendering
    * Texture filtering features
    o 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
    o 128-bit floating point HDR texture filtering
    o Bicubic filtering
    o sRGB filtering (gamma/degamma)
    o Percentage Closer Filtering (PCF)
    o Depth & stencil texture (DST) format support
    o Shared exponent HDR (RGBE 9:9:9:5) texture format support
    * OpenGL 2.0 support
    * ATI Avivo™ HD Video and Display Platform
    o Dedicated unified video decoder (UVD) for H.264/AVC and VC-1 video formats

    * High definition (HD) playback of both Blu-ray and HD DVD formats
    * Hardware MPEG-1, MPEG-2, and DivX video decode acceleration
    * Motion compensation and IDCT
    * ATI Avivo Video Post Processor
    * Color space conversion
    * Chroma subsampling format conversion
    * Horizontal and vertical scaling
    * Gamma correction
    * Advanced vector adaptive per-pixel de-interlacing
    * De-blocking and noise reduction filtering
    * Detail enhancement
    * Inverse telecine (2:2 and 3:2 pull-down correction)
    * Bad edit correction
    * Two independent display controllers
    * Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display
    * Full 30-bit display processing
    * Programmable piecewise linear gamma correction, color correction, and color space conversion
    * Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
    * High quality pre- and post-scaling engines, with underscan support for all display outputs
    * Content-adaptive de-flicker filtering for interlaced displays
    * Fast, glitch-free mode switching
    * Hardware cursor
    * Two integrated dual-link DVI display outputs
    o Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)
    o Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content
    * Two integrated 400 MHz 30-bit RAMDACs
    o Each supports analog displays connected by VGA at all resolutions up to 2048x1536
    * HDMI output support
    o Supports all display resolutions up to 1920x1080
    o Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution
    * Integrated AMD Xilleon™ HDTV encoder
    o Provides high quality analog TV output (component/S-video/composite)
    o Supports SDTV and HDTV resolutions
    o Underscan and overscan compensation
    * MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
    * Seamless integration of pixel shaders with video in real time
    * VGA mode support on all display outputs

    * ATI PowerPlay™
    o Advanced power management technology for optimal performance and power savings
    o Performance-on-Demand

    * Constantly monitors GPU activity, dynamically adjusting clocks and voltage based on user scenario
    * Clock and memory speed throttling
    * Voltage switching
    * Dynamic clock gating
    * Central thermal management – on-chip sensor monitors GPU temperature and triggers thermal actions as required

    * ATI CrossFireX™ Multi-GPU Technology
    o Scale up rendering performance and image quality with two, three, or four GPUs
    o Integrated compositing engine
    o High performance dual channel bridge interconnect

    extra - SEXRay

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