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  • huskydog17

    addikt

    Forspoken PC Performance Analysis - DSOG

    "As said, Forspoken supports ray-traced shadows and ambient occlusion. However, this is the worst Ray Tracing implementation we’ve seen so far.

    Graphics-wise, Forspoken does not look as impressive as its initial in-engine reveal trailer. Its lighting system, in particular, looks as old-gen-ish as it can get.

    However, and while the game does not use a dynamic day/night cycle, its pre-baked lighting looks worse than the one from Final Fantasy XV. Hell, it can even look worse than Uncharted 4. And then we have car lights that do not cast shadows. The original Watch_Dogs and Grand Theft Auto 4 had this feature, but Forspoken is suddenly unable to provide such a thing. Some distant objects/textures also look really blurry. And, for a game requiring more than 10GB of VRAM, this is unacceptable.
    All in all, Forspoken is a huge technical disappointment. Not only was the game downgraded from its initial reveal, but it also has numerous performance/optimization issues."

    A Lighting rész tökéletesen egybevág azzal, amit John mondott a DF-nál a PS5 verzióról.
    Ez a játék nem csak PC-n, de konzolon is egy technical mess.

    Gameplay csatornám: https://www.youtube.com/channel/UCG_2-vD7BIJf56R14CU4iuQ

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