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  • Grafman

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    No doubt you heard about GeForce FX fiasco in Half-Life 2. In your opinion, are these results representative for future DX9 games (including Doom III) or is it just a special case of HL2 code preferring ATI features, as NVIDIA suggests?

    Unfortunately, it will probably be representative of most DX9 games. Doom has a custom back end that uses the lower precisions on the GF-FX, but when you run it with standard fragment programs just like ATI, it is a lot slower. The precision doesn't really matter to Doom, but that won't be a reasonable option in future games designed around DX9 level hardware as a minimum spec.

    John Carmack

    [L]http://english.bonusweb.cz/interviews/carmackgfx.html[/L]

    FIGYELEM! Régi tipusu gumimatrac tulajdonosok előnyben!!!

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