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  • paljani

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    válasz axton #62 üzenetére

    Since piracy is such a big issue in the gaming industry, many devs have publicly said something about it. Lets take a look at what some leading game developers had to say on this topic

    John Carmack, the founder of ID Software, stated in 2008

    “It’s hard to second guess exactly what the reasons are. You can say piracy. You can say user migration, but the ground truth is just that the sales numbers on the PC are not what they used to be and are not what they are on the consoles.”

    Michael Plater, invovled in Tom Clancey games said,

    “The level of piracy that you get with the PC just cannibalizes the others, because people just steal that version ……… Piracy’s basically killing PC.”

    Epic Games president Mike Capps said in an interview

    ”We did one PS2 launch title, and everything else was PC. And now, people are saying ‘why do you hate the PC? You’re a console-only company’. It’s because the money’s on consoles.

    We still do PC, we still love the PC, but we already saw the impact of piracy: it killed a lot of great independent developers and completely changed our business model.”

    Cliffy B, Lead creator at Epic Games stated

    “A person who is savvy enough to want to have a good PC to upgrade their video card, is a person who is savvy enough to know bit torrent to know all the elements so they can pirate software. Therefore, high-end videogames are suffering very much on the PC. Right now, it makes sense for us to focus on Xbox 360 for a number of reasons”

    Stanislas Mettra of Ubisoft. when asked about the console exclusive game (at that time) I Am Alive, was rather straight-forward. It seemed that his tone was saying “You deserve it PC gamers”

    “We’ve heard loud and clear that PC gamers are bitching about there being no version for them.

    ……It’s hard because there’s so much piracy and so few people are paying for PC games that we have to precisely weigh it up against the cost of making it

    Are these people just making noise just because there’s no version or because it’s a game they actually want to play? Would they buy it if we made it?” Mettra says sales of 50,000 copies on the PC wouldn’t be enough to justify a dozen guys doing a three-month port job”

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