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  • cskamacska

    addikt

    válasz SityiSXT #118467 üzenetére

    Régen volt már kedd, linkelek keddit hátha lesz megint kedd. :K

    Feature Creep - Video Games Are Not Too Expensive To Make

    Super Bunnyhop - How American Game Companies Avoid Paying Income Tax

    régebbrül
    "I see these figures as proof that customers are spending more money on micro transactions than on actual games."

    "Despite increasing their profits Activision is constantly laying off employees and shutting down studios as their game library shrinks into a small handful of microtransaction frieandly titles."

    "But really that just relfects the trends over the past generation of wealth building. If you want a microcosm example of how the costs of products have been going up despite wages staying the same and jobs going away, look no further than the past decade of Activisions budget.

    Sure, that may mean they are developing better and better business sense, but how long can these trends really sustain themselves.. before the underclasses get desperate."

    "So if you ever feel like Blizzards games are getting less, uhh, ambitious than they used to be, or you ever want to gripe about how the remake of Modern Warfare has 100% more transactions than the original game, just remember that Activision-Blizzard is spending less of its budget on games than it used to. And to rub it in they are probably spending less of their budget on taxes than you do."

    még még jöhet ide Jim Fucking Sterling Son száját lebegtetni
    The Jimquisition - When Publishers Kick, Developers Start

    "As big budget game publishers hobble their own potential by paying to a very restricted market of focus tested teenage boys, they have left huge gaps in the market that independent developers are happily filling. Because alleged AAA publishers hate the idea of making some money, as opposed to making all of the money, they have abandoned consistent mid range reliable products with dependable audiences in favour of a reckless "go big or go home" strategy. Expecting every game they publish a 10 million dollar Call of Duty rival, and consigning anything that fails to meet those expectations to the failure bin.

    Its ironic, really, that major publishers are so famously risk averse, but what they are doing, betting huge on the next big thing with ridiculous budgets, is such a massive short sighted gamble. Even with some publishers actually doing it and still proving new IP and unique ideas can work - Hello Dishonored, and everything Devolver Digital published in the last few years! - the allegedly AAA scene is still a stagnant mire of fear and death.
    Meanwhile this massive failure of those publishers, and i do consider it a fucking failure, has been capitalised on developers who are out of the machine. So many talented and passionate developers have checked themselves out of the system, and made the kind of games we are supposed to hate."

    [ Szerkesztve ]

    "Para mis amigos todo, para mis enemigos la ley"

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