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  • PeL

    addikt

    Itt a changelogja elvileg a köv. patchnek...

    Fixes for 13002 needs new game
    -------------------------------

    Fixes:
    - fixed vibrating (constant open and close) doors on Great Metal Factory level
    - fixed inaccessible "ashes to ashes" stash on Darkdolina level
    - fixed crash for missing suit upgrade
    - fixed Escape bridge soldiers dying because to far from shelter
    - fixed flying tree on Darkscape level
    - fixed Pripyat geometry (missing surface)
    - fixed arena mobs missing bug
    - fixed no available phrase to say, dialog[dm_artefact_merger_wnd]
    - fixed no available phrase to say, dialog[forg_stalker_trader_start]
    - fixed map marker for bandit suit on Darkdolina
    - fixed : Can't find model file 'weapons\crossbow\strela.ogf'.
    - fixed levelchanger position from the Power Plant to Sarcofag
    - fixed Radar crash near outpost
    - fixed ui_repair_wnd.script:471: attempt to index field 'selected_item' (a nil value)
    - fixed quickload after death with hotkey
    - fixed greben jobs and dialogs on Yantar
    - fixed usage of motion blur effect on R2 (dynamic lightning)
    - fixed lukash task dialog
    - fixed Sidorovich's message to kill zombies even if all are dead
    - fixed incorrect RPM for upgraded sig550
    - fixed can't open section 'bandages'
    - fixed incorrect icon for upgraded VAL weapon
    - fixed return entry to Pripyat from Outskirts
    - fixed [error]Description : callback kils bone matrix bone: bip01_spine2
    - fixed crash when killing stalker trader on forgotten
    - fixed some other codes for doors
    - fixed broken logic for doors and camera on Lost Factory
    - fixed some floating boxes and barrels in Agroprom
    - fixed ai-map in Deadcity (monsters climbed the bridge from the river)
    - fixed ai-map for the duty sniper on Garbage outpost
    - fixed ai-map on Yantar level
    - fixed green glass in windows, jars etc. on r1 (static lightning) render
    - fixed shader for lamps on dx10 (bulbs in lamps visible again)
    - fixed incorrect calculation of money
    - fixed Pripyat secret trader, now he will appear
    - fixed crash in DetailManager, often shown on Generators level
    - fixed some broken freeplay tasks
    - fixed pda buttons (needs testing!)
    - fixed missing known info strings (finally!)
    - fixed unresponsive bloodsucker on Darkvalley when climbing through hole in roof
    - fixed Deedee antidote exploit
    - fixed kill statistics
    - fixed No available phrase to say, dialog[forg_dolg_raid_dialog_finished]
    - fixed rendering crashes on all levels, but mainly related to the last few ones
    - fixed transparent window frame on Generators level
    - fixed missing Sin house (esc_basement_motor_cache) stash in Escape level
    - fixed upgraded icon for PSZ-9Md outfit

    Addons:
    - added magnum ammo to traders
    - added missing map hint for Garbage sniper
    - removed anomaly from the middle of the road on Great Metal Factory which made the access to Military level with car very hard
    - strelok book can be dropped now, but it will be available in the articles menu as well
    - now can buy cars from Outskirts barman
    - monster and character relations were tweaked
    - slightly increased probability of rain and thunder
    - knife hit powers finetuned
    - alcohol postprocess effects tweaked
    - dx10 render optimized (more will come in later patches)
    - added feature: when checking stash with purple icon and not taking all of the items, the icon will change to green and will only be removed if you take all.
    - pda chat finetuned, if a participant goes offline, you will see message "connection lost"
    - added X18 documents dialog to the "barman" petrenko so that dialog can complete if doing task later.
    - made Sin neutral to the actor.
    - made Sin hostile towards actor_dolg and dolg

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