Hirdetés

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  • hackeeeee

    Jómunkásember

    válasz Boogie33 #12578 üzenetére

    Ha drivert cserélsz, akkor komplett csomag eltávolítás, és a frisset fel... Én mindig így csinálom. Ez tiszta. :K

    Játékokban is van legtöbbször ilyen, hogy Vsync ON-OFF, vagy CCC-ben is van hozzá beállítás. Max CCC-ben rakd "mindig bekapcsolva" funkcióra, mert nem minden játékban van.

    Mi az a vsync?

    V-sync
    Vertical synchronization is an option found in most systems, wherein the video card is prevented from doing anything visible to the display memory until after the monitor has finished its current refresh cycle.
    During the vertical blanking interval, the driver would order the video card to either rapidly copy the off-screen graphics area into the active display area (double buffering), or treat both memory areas as displayable, and simply switch back and forth between them (page flipping).
    When vertical synchronization is in use, the frame rate of the rendering engine will exactly equal the monitor's refresh rate, if it was higher. Although this feature normally results in improved video quality, it is not without trade-offs in some cases. When one wishes to benchmark a video card or rendering engine, it is generally implied that the hardware and software render the display as fast as possible, without regard to monitor's capabilities or the resultant video tearing. Otherwise, the monitor and video card will throttle the benchmarking program, causing it to generate invalid results. Vertical synchronization is also known to cause input lag, which is most noticeable when playing video games.[1]
    Vertical synchronization can also lead to artifacts in video and movie presentations, as they are generally recorded at frame rates significantly lower than the typical monitor frame rates (24-30 FPS). When such a movie is played on a monitor set for a typical 60 Hz refresh rate, the video player will miss the monitor's deadline fairly frequently, in addition to the interceding frames being displayed at a slightly higher rate than they were intended for, resulting in an effect similar to judder.
    Video games, which have a wide variety of rendering engines, tend to benefit well from vertical synchronization, as a rendering engine is normally expected to build each frame in real time, based on whatever the engine's variables specify at the moment a frame is requested. However, because vertical synchronization causes input lag, it can interfere with games which require precise timing or fast reaction times.
    Forrás.

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    Véleményem szubjektív...

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