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  • pRoject22

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    Changelog 0.7.2

    - Fixed qualifying rule bug in Custom Race Weekend when the number of race sessions set were fewer than the number of qualifying sessions.
    - Fix for cut warnings used in non-race sessions.
    - Improved AI behavior under braking in traffic.
    - Added AI reaction time at race start.
    - Cars lapping the focused car now indicated red on the real-time display.
    - More consistent real-time display.
    - Fixed controls lock issue after a race restart.
    - Enabled refueling in Multiplayer pitstops.
    - Fixed potential freeze/crash in Multiplayer.
    - In Multiplayer, players who are late to press "Drive" before the formation lap will be sent to pitlane with controls locked.
    - Fixed mandatory pit calculation for AI if Driver Stint pitstop mode is selected.
    - More reliable blue flag triggers.
    - On race-end, the real-time display now shows the official finish position.
    - Fixed track getting dry too quickly when rain goes down in small increments.
    - Disabled "Remove fastest lap" penalty from practice and qualifying.
    - Fixed MFD taking mouse focus away from the Pause menu.
    - Possible fix for missing Force Feedback in VR mode.
    - Fix to a bug that switched the F3 camera set when switching cars (both in replay and in game using shift+arrows).
    - Improved manual and automatic clutch issues and functionality.
    - Fixed VR navigation in the Multiplayer lobby page.
    - Navigation is now possible in the MFD in VR mode.
    - Fixed a bug in dynamic weather that removed the starting rain from the Light Rain preset with dynamic mode enabled.
    - Fixed replay searching for a car that is already disconnected in Multiplayer.
    - Added priority to player-related penalty messages in race communication.

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